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For payload teams

Gimbals and sensors, with the budgets built in

Torque, drive power and pointing error update as you model the pedestal, so the motor and encoder you pick are the ones that work.

A shaded EO/IR pan-tilt pedestal

What gets in the way
and what changes

The problems we hear most from payload teams, and how Speed takes them off the table.

01

Motor sizing by guesswork

Required tilt torque is worked out from the real inertia of the payload you modelled.

02

Pointing budgets in another tool

The pointing error budget sits next to the model and changes with it.

03

Heat in a sealed box

Thermal analysis finds the hottest component before the enclosure is machined.

How it works

Three steps, one model, no exports in between.

The pedestal with part callouts
Step 1

Model the pedestal

Bearings, slip rings, motors and housings, each a real part with its own mass.

The budget strip on the canvas
Step 2

Read the budgets

Mass with payload, tilt torque, peak drive power and pointing error, live.

A drawing with GD&T frames
Step 3

Draw it

Sections, hole tables and GD&T on sheets at true scale.

The tools you'll use most

Physics checks

Mass, thrust to weight, hover time and disc loading update on every edit.

Learn more about Physics checks

FEA and reports

Run FEA on the real parts in your browser.

Learn more about FEA and reports

Drawings

Views, sections, callouts, title blocks and GD&T, made from the 3D model and kept in step with it.

Learn more about Drawings

Ship hardware at the speed your programme moves

Open the app in your browser and have a checked concept on screen in minutes. No install, no licence server.